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Scenario: The human being - Nutrition and digestion
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The scenario was implemented at Erasmus Gymnasium.
The scenario imparts knowledge about the human being and its
nutrition and digestion for a class 7th grade. The scenario is based on
a course (via Infopool) and uses different types of learning. All learning
activities will take place in the classroom, but there is a mixture of
individual and group work, of reading, writing, doing quizzes, carrying
out experiments. The course was developed by using all
different types of learning materials, (graphics, texts) that
would normally be used in paper form. This scenario
supports autonomous and collaborative learning. The
learning targets are cognitive (knowledge), affective and
psychomotor skills |
Scenario: IP Addressing
The scenario was implemented in BSEE/Berufliche Schule für Elektronik/Elektrotechnik) The scenario imparts knowledge of network technologies like Topology, OSI-7-layer model, Network protocol (TCP/IP-Protocol-Stack). In a first phase students will work through the course at home or in the computer lab. Then they will test their knowledge using the tasks in the course (task area in
UNITE) in small groups at the computer, results will be
presented in the classroom. For communication and
collaboration students will use the chat. Teacher will
moderate if necessary. Teaching situation: The Scenario
took place in two classes in parallel in a period of two
weeks. |
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Scenario: Social Sciences -Youth crime
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The scenario was implemented at Erasmus
GymnasiumThe scenario imparts knowledge
about the law resp. criminal law and youth
crime in Germany. The scenario starts with
rights and duties of young people in a
democratic society and is passing into youth
crime, its causes, its prevention and how to
deal with it. The scenario is mixing work with
the platform and group work in the classroom
to a blended learning scenario. The platform
will be used mainly as a content repository
(accessible from everywhere at any time)
and as a communication means. At the end
a chat with experts from three areas
(police, justice and social work) will
take place (using 3 different workspaces). |
Scenario: University for freshman students
The learning scenario described below takes place in three locations
as follows: 1) in class, 2) at home/computer laboratory and 3) in a particular
context outside the school (e.g. at the University of Rostock, University
Campus etc).
The context will familiarise pupils with vocabulary used in
everyday situations related to the general theme
“University for freshman students – an Introduction”
interpretation of such exchanges and social interaction.
Within the framework of this scenario, pupils receive
individual tasks which are recorded on a mobile device
(palm computer), words and phrases used in particular
situations, surroundings, dialogues as conducted in real
situations. The field trip is fully integrated within the foreign
language course curriculum.
The teacher would have already discussed with the pupils
tasks related to the field trip, she would have uploaded the
information online and other tasks quizzes, exercises, etc on
the UNITE platform. Pupils would have also been instructed
how to collect the necessary information.
The objective of the scenario is to gather and practise
vocabulary, phrases or idiomatic expressions as used in a
real situation with native speakers of the foreign language.
The expected learning outcome is that pupils extend their
vocabulary, improve listening comprehension, and practise
the foreign language in a real social situation.
In particular pupils will learn vocabulary and phrases related
to University and Study, will be able to communicate/to
interview students and professors and provide information
about the hometown.
To reach these goals, pupils collect material in English about
the University and the city of Rostock, which can be used as
resource material for English speaking students at the
University’s Website hold short interviews with native
speaking students and professors about their interests,
their plans etc. (create, write, execute)
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